Two Steam Frame owners report that Chaperone boundary warnings fail during PC streaming, according to MIXED. For buyers who plan to move around while playing PC VR, the concern is whether the grid will warn them before they reach furniture or the edge of their play area.
MIXED says Valve has yet to confirm a defect, identify a cause or promise a fix. The report names no affected software build, so it offers owners no version to roll back to.
What the owners report
In the SteamVR bug report thread, Brandy initially said controllers triggered the border after setup, but only the headset triggered it in a game. The owner reported hitting their wireless adapter twice.
Brandy later said PC streaming made the border disappear altogether, even outside a game. Rebuilding the boundary restored it only for a few minutes. The owner said they had never changed the Room View toggle.
A second owner, Obo the Hobo, reported the same issue and suspected recentering changed where the boundary would appear in a small play area. That explanation remains an owner's theory.
MIXED's account of Valve's support guide says Chaperone should appear when either the headset or controllers near the designated play area's edge. It places the appearance setting under VR Settings, Play Area, then Chaperone Style.
Valve asks for a sequence it can reproduce
The forum account nathan, marked as a developer, replied on September 29. It asked which games were involved, whether the owner was streaming from a PC, how consistently the problem occurred and whether they toggled Room View. It also requested steps that lead to the failure.

