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Evangelion: Δ Cross Reflections hands-on: hand-tracked combat that works

Road to VR's preview finds workable gesture combat in a limited tutorial. The first installment is due in early 2027, with launch platforms still unconfirmed.

topvrnews Editorial2 min read
A headset-wearing Pixelity staff member holds both hands up at an Evangelion: Cross Reflections demo booth
Image: Pixelity, February 2026 demo

Evangelion: Δ Cross Reflections has an encouraging early report for players curious about combat without controllers. Road to VR's Scott Hayden tried its Story and Battle modes and found that gestures worked for aiming, shooting and blocking. His experience comes from an early build, with combat impressions drawn from a tutorial that kept fights on a single line.

Pixelity's first installment is due in early 2027, according to the preview. Demos ran on Quest 3, but the studio has yet to announce official target platforms.

Story mode mixes directed scenes with gestures

Players take the role of a NERV officer cadet. Hayden describes a tightly directed story with cinematic scenes and specific interactions, including shooting at Angels as they destroy the city. Pixelity told him it intends a full game, with the broader project set to follow the original anime's 26-episode series.

Exploration around NERV was limited in the demo. Pointing in a direction moved the player smoothly that way, while raising a finger upward moved them backward. Hayden found the method usable, though learning the gestures took adjustment. Pixelity told him it is still testing alternatives for movement and other interactions.

Hayden also praised the scale of the Angels and Evangelions. He wore a bHaptics vest and wrist devices during the demo, so his account of its physical impact includes extra haptic equipment.

Battle mode gives each action a hand gesture

The combat tutorial limited movement to forward and backward along one line. Punching the hands forward triggered a forward dash, and raising the left thumb triggered a backward dash. Physical punches handled melee attacks.

For shooting, players opened the right palm and mimed holding a rifle's foregrip. Curling the index finger pulled an imaginary trigger. Hayden found both aiming and firing effective. Holding both hands up raised a temporary shield against punches and projectiles.

Successful moves also unlocked random upgrades through a slot-style interface. These included healing, buffs and special weapons, such as a spear the player could throw. Hayden wanted more detail on that system after the tutorial. As with movement, Pixelity said the preview's gestures may change.

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