Head to head · specs checked Oct 2026
Bigscreen Beyond vs Bigscreen Beyond 2
The original Beyond already delivered a tiny micro-OLED headset. Beyond 2's reason to exist is a more usable view through that small design, especially when you move your eyes around a cockpit.
The quick answer
Buy Beyond 2 if you are choosing a Beyond today for long PC VR sessions.
Beyond
Buy the Beyond if
- A used deal is compelling enough to accept the older optics
- You have verified that the personal fit works for you
- You already have a strong PC and lighthouse hardware
- Your existing original Beyond still meets your needs
Watch out forSuperseded by Beyond 2, which is now the locked ultralight winner
Beyond 2
Buy the Beyond 2 if
- You are buying into Beyond for long PC VR sessions
- You want the improved lenses and larger usable sweet spot
- You accept the face-scan and custom-fit ordering process
- You want the newer ultralight choice while accepting some glare
Watch out forPCVR only, with no standalone library or wireless Meta-style use
Scores by category
0 to 100, the same scale for every headset. Price is left out. How we score
| Category | Beyond | Beyond 2 |
|---|---|---|
| Overall | 68 | 71 |
| Clarity | 87 | 87 |
| Field of view | 70 | 87 |
| Comfort | 96 | 100 |
| Battery | No battery | No battery |
| Tracking | 33 | 33 |
| Ease of setup | 0 | 0 |
What's actually different
Worked out from the spec sheets, in plain words. What they share is left out.
- 01PriceBeyond 2 typically costs $40 less than Beyond.
- 02ViewBeyond 2 shows 15° more side to side than Beyond, going by the makers' figures.
- 03SetupBeyond needs a gaming PC and SteamVR base stations.
- 04SetupBeyond 2 needs a gaming PC and SteamVR base stations.
Our verdict
Our verdict
The original is out of production, so it belongs in a used-market discussion rather than a current new-retail shortlist. Beyond 2 keeps the micro-OLED approach while improving the lenses and usable sweet spot in owner reports, which matters more here than panel resolution. Both list 2560×2560 per eye, so you are not buying a pixel-count increase. Consider the original only for a strong used deal when its personal fit works for you and you accept the small sweet spot and glare. Both require a strong PC and lighthouse setup, and Beyond 2 still does not promise glare-free viewing. If your existing Beyond is comfortable and its optics do not bother you, there is no need to upgrade just because the successor exists.
Where each one wins
Judged for this matchup. Criteria without a supported judgment are left out.
- ClarityBigscreen Beyond 2Owners moving from the original describe a larger sweet spot and easier viewing with eye movement. Both list 2560×2560 per eye, so this is an optics advantage rather than a resolution increase.
- Comfort / long sessionsBigscreen Beyond 2Beyond 2 is the established ultralight long-session pick, combining a tiny custom-fitted shell with the more usable optics. The original is also very light, but its narrow sweet spot can make cable-induced movement more disruptive.
- PC VRBigscreen Beyond 2A tie in the basic platform: both are wired DisplayPort SteamVR headsets requiring a strong PC and base stations. Beyond 2 is the preferred new purchase for its fit-and-optics package, not a different game library.
Every spec
11 of 17 published specs differ
Display
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Optics & field of view
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Database · checked 2026-09-10
Bigscreen's official 102° claim does not identify an axis; the catalog's 93° H is not supported by this manufacturer page.
- eddie · Database · checked 2026-09-10
Database · checked 2026-09-10
No official source for the catalog's measured horizontal value was found.
- picker · Database · checked 2026-09-10
Database · checked 2026-09-10
No official source for the catalog's measured vertical value was found.
- picker · Database · checked 2026-09-10
Fit & power
Headset only. The face cushion, strap, cable and audio accessories add weight.
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Custom-built in one of 18 fixed sizes. Lens spacing cannot be adjusted after purchase.
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Tracking & input
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Database · checked 2026-09-10 · 1 more
Database · checked 2026-09-10 · 2 more
Database · checked 2026-09-10 · 1 more
Silicon & connection
Check Bigscreen's setup guide for the required ports.
Manufacturer · checked 2026-09-13 · 1 more
Other published values
Bigscreen does not specify the direction of this measurement. Sizes with 70–72 mm lens spacing have a smaller field of view.
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Display
Panel resolution at both refresh modes; the 90 Hz transport uses DSC and an upscaled 1920×1920 signal.
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
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- Bigscreen · Manufacturer · checked 2026-09-13
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Optics & field of view
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
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- Bigscreen · Manufacturer · checked 2026-09-13
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- Bigscreen · Manufacturer · checked 2026-09-13
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- Bigscreen · Manufacturer · checked 2026-09-13
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Fit & power
Headset only. The cable, face cushion and strap add weight.
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Each lens adjusts independently. The 48–75 mm range describes supported eye spacing, not lens travel.
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Tracking & input
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Database · checked 2026-09-10 · 1 more
Eye tracking is available on Beyond 2e, not this model.
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Database · checked 2026-09-10 · 1 more
Silicon & connection
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Other published values
Manufacturer · checked 2026-09-13
- Bigscreen · Manufacturer · checked 2026-09-13
Beyond2560×2560
Beyond 22560×2560
Beyond93°
Beyond 2108°
Beyond97.53°
Beyond 2108°
Beyond 296°
Beyond88.55°
Beyond 296°
Beyond 2116°
Beyond102°▲ Leads marks the best figure in a row, and only where the figures compare like for like: the same measurement conditions, nothing disputed, and one clear leader. Rows where every headset matches get no mark. Panels and fields of view are drawn at one scale for every headset on screen, and each value opens its sources.
What you need to play
The headset, plus anything it cannot run without.
Bigscreen Beyond
Typically$999
Full dossier →Bigscreen Beyond 2
Typically$959
Full dossier →Before you buy
Questions worth asking
Should I upgrade my original Beyond to Beyond 2?
Yes if the small sweet spot or difficulty looking around with your eyes is frustrating you. If your original already fits well and its glare is tolerable, the unchanged listed panel resolution gives you a reason to keep using it.
Has Beyond 2 fixed the glare?
Not completely. Some owners report an improvement or little trouble, while others still notice glare; expect better optics rather than a guarantee of clean dark scenes.
Is a used original Beyond a sensible bargain?
Only with a meaningful saving and a verified fit plan. The original is out of production and relies on a custom facial interface and factory-set IPD, so another person's unit should not be assumed to fit you.
Do both need a gaming PC and base stations?
Yes, both are PC VR-only lighthouse headsets. Neither runs standalone games or offers Quest-style wireless freedom.
Does Beyond 2 have higher-resolution screens?
No, both list 2560×2560 per eye. The reason to pay for the successor is the improved lens experience and newer ultralight design, not more panel pixels.
More comparisons
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