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Our pick · Ultralight / long sessions
Bigscreen Beyond 2

Bigscreen Beyond 2

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BigscreenReleased June 2025

Bigscreen Beyond 2

71Good

PCVR players who want a tiny, light micro-OLED headset for long sessions and already have a strong PC plus SteamVR lighthouse gear.

Price class
Premium
Works with
PC VRSteam
Owner reports
3 quotes

Score

How it scores

Out of 100, on the same scale as every headset we rate. Price is left out. How we score

71Good

Clarity

87
  • Pixels per eye15.2/16
  • Lenses7/7
  • Panel4/4
  • 120 Hz or more0/3

Field of view

87
  • Horizontal field of view13.1/15

Comfort

100
  • Weight14/14
  • Lens spacing6/6

Battery

—

Does not apply: it runs on a cable, with no battery.

Tracking

33
  • Head tracking5/5
  • Passthrough0/4
  • Hand tracking0/3
  • Eye tracking0/3

Ease of setup

0
  • Plays on its own0/5
  • No base stations0/3
  • Wireless0/2

Specifications

The hardware, on the catalog's scale

Every number below is drawn to the same scale as the rest of the catalog.

Sources and confidence →

Resolution, drawn to scale

Per eye · 6.6 megapixels2560×2560
Dual micro-OLED75 Hz90 Hz

Field of view vs human vision

Horizontal × vertical108°×96°
108°130°200°
Horizontal · seen from above
96°115°135°
Vertical · seen from the side

This headsetHuman visionWidest in catalog

Horizontal
108° manufacturer108° measured
Vertical
96° measured

22nd widest of 45 published horizontal fields · vertical 15th of 28.

Human vision here is the clinical normal field: 200° across and 135° tall, per Spector, Clinical Methods, ch. 116 ↗

Weight107 g

76 g lightest1040 g heaviest

107 grams against a catalog that runs 76 to 1040 grams.

3rd lightest of 38. Published figures cover different straps and batteries. Comfort depends on fit and balance too.

Headset only. The cable, face cushion and strap add weight.

53–70 mm physical; 48–75 mm accommodated eye spacing (IPD)Each lens adjusts independently. The 48–75 mm range describes supported eye spacing, not lens travel.

Battery on a chargeNot published

Battery life is not confirmed.

Optics

Pancake

Folded optics. Thin, sharp to the edges, and light-hungry, so they need a brighter panel behind them.

Instead of
  • Fresnel
  • Aspheric
  • Dual-element
Passthrough

None

Sealed, with no camera feed. Lift the headset off to see the room.

Instead of
  • Color
  • Grayscale
Tracking

Base stations

Sensors mounted in the corners of the room. More to set up, and the steadiest tracking you can buy.

Instead of
  • Inside-out

Also on board

  • Eye trackingEye tracking is available on Beyond 2e, not this model.
  • Hand trackingUnconfirmed
  • DisplayPortYes

Verdict · buy it if, skip it if

Beyond 2 is our locked ultralight / long-session winner: about 115 g, custom-fitted for your face, micro-OLED contrast, and owners praising edge-to-edge clarity in a tiny shell.

It is still pure PCVR. There is no standalone library, no Quest-style wireless use, and lighthouse tracking is part of the setup. Do not buy it if you lack a strong gaming PC, hate base stations, or want a grab-and-go headset for friends. Glare reports are mixed. Choose it when comfort weight and OLED blacks matter more than a built-in store, and you are fine with face-scan fit and a tethered SteamVR setup.

Why it wins

  • Extremely light (~115 g) for long PCVR sessions
  • Micro-OLED contrast with strong edge-to-edge clarity for such small lenses
  • Custom face fit / facial interface is part of the product
  • Tiny form factor that owners find ergonomically easy to wear

Where it falls short

  • PCVR only, with no standalone library or wireless Meta-style use
  • Needs a strong PC and SteamVR lighthouse / base-station setup
  • Glare still shows up for some owners, especially in dark scenes
  • Custom fit means ordering and waiting on a face scan, not a shelf grab

Who it is forPCVR players who want a tiny, light micro-OLED headset for long sessions and already have a strong PC plus SteamVR lighthouse gear.

Typically$959

Buy at Bigscreen

Owner reviews

What owners say

Quotes from people who use the Bigscreen Beyond 2, from YouTube reviews and Reddit threads. Each one links to where it was said.

3 reports from 1 kind of source

3 Reddit threads

Most mentioned. Pick a topic to see only those reports.

3 shown

  1. r/r/BigscreenBeyondReddit community
    Reddit threadChecked Sep 10, 2026Clarity
    "BSB2 did not disappoint on that front. I have almost perfect edge to edge clarity. Minimal warping. The glare is still there, slightly less though, but I got used to this from using BSB1 that I don't really notice it. … The sweet spot feels much larger and I could look around the cockpit in DCS using my eyes rather than turning my head."
    Read the thread ↗
  2. r/r/virtualrealityReddit community
    Reddit threadChecked Sep 10, 2026Clarity
    "Field of view and edge to edge clarity are outstanding for such small lenses, I was honestly extremely pleasantly surprised here."
    Read the thread ↗
  3. r/r/virtualrealityReddit community
    Reddit threadChecked Sep 10, 2026Glare and god rays
    "Now my biggest fear… glare. Well, I’m happy to say it’s not been an issue in the slightest, at least in my limited testing so far. Happy days!"
    Read the thread ↗

We quote the useful part and link it to its source. Dates show when we last read the page; prices mentioned inside quotes were true when they were said.

Before you buy

Questions worth asking

Why is Beyond 2 the ultralight winner?

It is one of the lightest high-end PCVR headsets in the catalog, and owners repeatedly call out comfort for long sessions when the fit is right.

Can I use it without a gaming PC?

No. There is no standalone OS or Quest-style app store. You need a capable PC and SteamVR.

Do I need a face scan?

Yes. Custom facial fit is core to how Beyond ships. Plan on the scan/order process rather than buying a one-size shelf unit.

Is glare fixed versus Beyond 1?

Improved for some owners, still noticeable for others. Expect better lenses and sweet spot than gen 1, not zero glare.

Next to it

Compare the Beyond 2

Build your own →

In the news

Beyond 2 news

What changed since we wrote this page.

All VR news →

Sources and confidence

Every spec, field by field

Each published value, how well it is backed, and the page it came from.

Corroboratedtwo or more sources agreeSingle sourceone page backs itSources disagreeread with care

Terms: FoV · PPD · Pancake · IPD

Display

Bigscreen Beyond 2: display, published values, confidence, and sources.
Per eye
2560×2560Single source

Panel resolution at both refresh modes; the 90 Hz transport uses DSC and an upscaled 1920×1920 signal.

Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Panel
Dual micro-OLEDSingle source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Refresh rate
75 / 90 HzSingle source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13

Optics & field of view

Bigscreen Beyond 2: optics & field of view, published values, confidence, and sources.
Lens type
Custom pancake opticsSingle source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Horizontal · manufacturer
108°Single source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Horizontal · measured
108°Single source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Vertical · manufacturer
96°Single source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Vertical · measured
96°Single source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13

Fit & power

Bigscreen Beyond 2: fit & power, published values, confidence, and sources.
Weight
107 gSingle source

Headset only. The cable, face cushion and strap add weight.

Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
IPD range
53–70 mm physical; 48–75 mm accommodatedSingle source

Each lens adjusts independently. The 48–75 mm range describes supported eye spacing, not lens travel.

Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13

Tracking & input

Bigscreen Beyond 2: tracking & input, published values, confidence, and sources.
Tracking
SteamVR 1.0/2.0 base stations requiredSingle source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Passthrough
noneCorroborated
Database · checked 2026-09-10 · 1 more

The checked official spec does not provide a passthrough field; absence of onboard tracking cameras is not itself a formal passthrough claim.

  • vrcompare · Database · checked 2026-09-10
  • picker · Database · checked 2026-09-10
Eye tracking
No on Beyond 2; yes on Beyond 2eSingle source

Eye tracking is available on Beyond 2e, not this model.

Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Hand tracking
NoCorroborated
Database · checked 2026-09-10 · 1 more

Bigscreen does not state native optical hand tracking; controller requirements are documented separately.

  • vrcompare · Database · checked 2026-09-10
  • eddie · Database · checked 2026-09-10

Silicon & connection

Bigscreen Beyond 2: silicon & connection, published values, confidence, and sources.
DisplayPort
DisplayPort 1.4 plus two USB 3.0 portsSingle source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13

Other published fields

Bigscreen Beyond 2: other published fields, published values, confidence, and sources.
Manufacturer FoV - diagonal
116°Single source
Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
Typical/list price
$959Single source

US store price. Fit and configuration options can change the total.

Manufacturer · checked 2026-09-13 · 2 more
  • Bigscreen · Manufacturer · checked 2026-09-13
  • Bigscreen · Manufacturer · checked 2026-09-13
  • bigscreen · Manufacturer · checked 2026-09-11